I feel like I was supposed to be doing something on the forum earlier this year but I don't remember what. It will knock 4 levels off how high you have to be to go places safely.Īlso, yeah, you can run from fights as much as you want but if you ever actually want to beat the game proper you will have to face Mangar at some point.
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Paladins don't need to be quite so high level after level 10 or so, but it takes many levels to get a Paladin up to luck 18 since they can't be Hobbits.Īnd if you get a luck shield, give it to the party leader and equip it immediately. If his luck score is less than 16, he has to be 6 levels higher. I always make sure my party leader has luck 18 if at all possible. But they turned to music instead and now play songs with an almost magical effect on other characters. Bards were once warriors, and can still use most warrior weapons. This is for Warriors, Monks, Hunters, Bards, and Rogues that have 18 luck. You'll see him with a tankard of ale in front of him in the less reputable taverns - the rowdier the better. Here is the short chart for where you can safely go based on the level of your party leader. This is determined mostly by the level of your lead-off character, and their luck score. The easiest way to never die is to make sure you can run from any encounter that is too tough for you. The pet Spectre can often do that much damage in a single hit. I wouldn't attempt fighting a pet Spectre in your special slot unless all of your party members had at least 150 HP. The Destiny Knight uses the same combat modes as Bards Tale, such as Party Attack, Bard Song. It is easier to kill as well - a simple Instant Wolf spell, or even a Target Dummy, will replace it. 12 Tips from the Adventurers Guild: Characters. It's easier to get than finding one in the dungeon, and party attacks on the special work as well as actual attacks on real Spectres. You can find a mournblade a few levels sooner, and it works almost as well, but make sure you use a level 1 hunter to wield it or you'll be critically hitting your party members instead of draining their levels.Īlternately, the Spell Spirit spell summons a Spectre about half of the time. Which means you have almost finished the game. And in order to get a Spectre Mace you have to be fighting in the last two levels of the game. There are only two problems with that strategy. I equip it on one of my Wizards, party attack, whack everyone I want to go up a level, restore their experience at the temple, and go visit the review board. A fighter class cleric will have powerful heals due to high Strength, but will need to raise Max Spell Points with items and will likely never be able to cast the 6-pt capstone Resurrect power from the tree conversely, a caster or bard cleric can reach the 6-sp cost of Resurrect more easily, but may have weaker healing due to lower Strength.
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On topic, the fastest legitimate way I have found to increase levels is to use a Spectre Mace. At first I thought it had to do with dying and moving characters around, but eventually I tracked it down to the spell the Magicians cast. But after I had played a while, sometimes they could. I noticed that a naked mage can't normally hit spiders and skeletons. Well, sometimes when I start a new game, I like to put a battle mage on the front line, because they have better save stats and can run from barbarians a little bit better.